Jonathan Blow is known for two things: creating time-altering indie platformer Braid, and being a very outspoken game designer. Soon he might be known for a third thing, as development gathers pace on his exploration puzzle game, The Witness.
At this year’s GameCity event in Nottingham, I sat down with Blow to talk about The Witness, how he’s avoiding the design flaws that killed adventure games in the mid-90s, and why, in his opinion, social games are evil — via redwolf.newsvine.com
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